

The series has been mission-centric for a long while now (ever since THPS 4), but I’ve never really been a fan. It just needs a lot more polish.Ĭareer mode is par for the course, bringing you through a handful of levels with mission-based objectives, on top of the typical “find the DVD/VHS tape” and “S-K-A-T-E letters” challenges. The frame rate dips a bit on some levels, but for the most part, it is playable. That’s not to say the game is fundamentally broken however, as these problems usually come up every 10 minutes or so on certain surfaces. There are some online issues at launch, namely causing players to stand still for periods of time or disappear entirely. Additionally, missions lag when they start up for a few seconds, sometimes rendering the level in real-time. Revert timing and the like feels on-point, but it’s mostly the objects and solid areas, some of which aren’t filled in properly, that cause issues. It’s the same thing in Tony Hawk 5, but worse to an extent. I really liked Tony Hawk HD, but man was it a glitch-fest, filled with wonky physics and collision issues. In the end though, it seems as if Robomodo can’t be trusted to make a glitch-free game. Everything else is still here, like spine transfers, plants, and special tricks. Personally, I tend to hold the button quite a bit to pre-load my grinds, so it was jarring at first. It’s really gamey, but kind of cool once you actually get used to it. This new move will allow you to drop quickly to the ground straight into a grind. Just as before, you’ll have the option to ollie, grind, manual, and revert your way into lengthy combos, with the added power of the “slam” mechanic. Released: Septem(PS4, Xbox One) / Novem(PS3, Xbox 360) Tony Hawk’s Pro Skater 5 (PS3, PS4, Xbox 360, Xbox One ) I’ve given it the benefit of the doubt for some time, but it’s very clear that Activision needs to seek out new blood at this point. Game after game, even some of the more questionable ones, held my interest until Proving Ground led the series astray. But in 2007, the studio was taken off the franchise in favor of a new direction from Robomodo, who delivered the ill-fated Ride and Shred games before following them up with Tony Hawk HD. I grew up with the Tony Hawk franchise - at least, Neversoft’s vision of it.
